
To ensure a hit, use Assassinate on heroes that do not have disjoint mechanisms or heroes that have already expended them. It is also possible to disjoint the projectile using Smoke of Deceit. Heroes that can easily disjoint the projectile include Puck, Slark, Storm Spirit, and Outworld Destroyer. This will give them a chance to time the attack, and disjoint the projectile. Enemies will hear the sound of Sniper's gun cocking ( Link ▶️) when they are first targeted by Assassinate or see its status debuff on their HUD. The extra damage is especially helpful for gankers on your team. If Sniper is too far away to join a fight, use Assassinate to help allies kill a target. Use Assassinate to pick off fleeing targets. Assassinate is quite powerful in the early to mid game but less so in the late game.
Shrapnel gives vision through the fog of war, allowing Sniper to lock onto distant enemies with Assassinate. Analyze situations with a cool head and use this to your advantage.
Take Aim gives Sniper the luxury of easily switching targets in team fights. With his long range, it can be tempting to instantly attack the enemy initiator in team fights, but it is nearly always better to retrain Sniper's attacks on a carry or backline support. With level 2 or higher, Sniper will outrange towers, allowing him to attack them without being hit. Take Aim will also allow Sniper to harass enemy laners, but his focus should be primarily on farming. If Sniper is taking heavy harassment, or playing in the dangerous solo lane, invest more points in Take Aim in order to score last hits. One level of Take Aim is typically enough for the laning phase since it allows Sniper to outrange almost all enemies. This means that Sniper can stop and take a chance on a single attack if it appears that he will not be able to catch up over a long distance.
When chasing an enemy with your team, landing a single Headshot may be enough to slow the target down sufficiently.Use the slow and knockback from Headshot to stutter step closer to the enemy.Headshot is good for harassing enemies in lane, especially against melee heroes.Use Shrapnel over a group of fighting creeps before retreating to gain a bit of extra gold.Use Shrapnel over friendly buildings to deter enemies from attacking them.Use Shrapnel in combination with a teammate's AoE ability, such as Enigma's Black Hole.Use Shrapnel on top of Sniper when fighting a melee ganker in order to deal as much damage as possible.
Use Shrapnel in front of the enemy to slow them down while chasing. Use Shrapnel in front of Sniper when running away in order to slow the pursuing enemy. Shrapnel can reveal a distant fleeing enemy and allow Sniper to lock onto him with Assassinate. Shrapnel over choke points is useful for revealing enemies before they get too close. Shrapnel over trees is useful for finding juking enemies. Use it as a scouting ability, such as over high ground or the Roshan Pit. Shrapnel is mostly a utility ability, but one should not underestimate the damage it can do in a team fight. It is best to play safe early on and not risk being shut down by the other team. Sniper requires significant farm and a good early game in order to be effective. Because of his range and fast projectile speed, Sniper should be able to out last-hit and out deny most lane opponents. Heroes that can jump to the backline, such as Riki or Phantom Assassin, will cause significant problems for Sniper. To avoid this, stay far behind your team when you suspect a fight will soon break out. Sniper must avoid being initiated on because an initiation and followup combination usually kills him before he can do anything. This is more important in the early game when Sniper's attack speed is slower.
#Enemy front gameplay how to
Sniper players must know how to stutter step, moving small distances between attack animations in order to be mobile and land as many hits as possible.Map awareness is very important for Sniper players, who should always mentally keep track of enemy positions in order to avoid being ganked.Because of this, Sniper is easy to play, but hard to master.Due to his extreme vulnerability, positioning is the most important part of playing Sniper.Sniper's purpose in fights is mostly to right click and attack enemies without being disabled or killed first.Sniper can be played either in the safe lane with a support or as a solo mid.Stutter stepping between attack animations allows Sniper to land more hits on a moving target. Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.This attack damage talent is added as bonus attack damage.